Ramar ulfist

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“being the slave master would be no better then facing the whip in my eyes.”
— Ramar ulfist


“everyone's influence no matter how small, can create ripples that given time will create real change.”
— Ramar ulfist


Ramar morrin Ulfist
Ramar3.png
Vital statistics


Race Hellion
Occupation Jeweler
Age 33 years old
Social Standing Green cloak
Physical attributes
Class Warlock 6/Druid 4
Height 5'3"
Weight 124

Ramar is a usually calm relaxed fellow, how ever if you ever harm someone he believes to be a friend, he will come after you till you have payed the adequate price. he is also a modest jeweler, and hopes to one day be able to make magic jewelry or jewelry that can act as magic foci.

Appearance[edit]

Physical Traits[edit]

standing at shorter but still around average height for a hellion, Ramar is also rather less stocky then the average hellion and his strength is living proof of that.

his hair is the color of polished iron but with a little bit of gold mixed in, with molten bronze for his eye color, and skin a dark red.

due to his smaller build he also has an appropriately smaller head, with no real distinguishing features.

his hands are slightly burned and scratched from all the work he puts in his craft.

Armor and Weapons[edit]

Wears a dark leather jacket with many pockets for his spell components, covering the armor we wears a green cloak a symbol of his membership of Pug's green cloaks.

he has a masterfully crafted shepherd's cane that can be used as a quarterstaff, but keeps a light crossbow in the shop for emergencies.

he also is never unarmed due to his innate ability for eldritch blasts.

Misc.[edit]

Ramar always has the very first ring he made with him, be it on his finger a chain around his neck or a pocket its always there.

he has in his possession 5 iron collars and a gem inlaid bronze band that will transfer any protection spell he has in effect on him to any human wearing the collars.

in one of his pockets he carries a yew wand he made as a focus for the natural magic he is learning.

Personality Traits[edit]

Flaws[edit]

I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.

Positive Trait[edit]

I’m committed to the people I care about, not to ideals.

The workshop where I learned my trade is the most important place in the world to me.

When i make a promise i am determined to finish it especially if somethings to the person who i made the promise with.

History[edit]

Before the Empire[edit]

Ramar ulfist grew up it the town of Dernvale for the first 11 years of his life at which point his family had died from unknown reasons after that event he had been taken in by a local jeweler where he trained in the art of jeweling, eventually moving to another settlement in Gilgani and setting up shop there. however that peaceful time did not last for Ramar as his abilities began developing it started as just being able to shoot a small beam of light from a finger but gradually developed into the full blown Eldritch blast usually cast by warlocks. Ramar eventually being sent to the capital of the empire to join the imperial agents and make a name for himself.

The Present[edit]

Ramar has gone on a journey the likes of which he didn't expect to be his first learning more of the primordials and primevils and has made allies in Stian Celeborn Phineas and Pug been set on a course to save a dragon by the name of Ambrose and has begun to learn the magic of nature and has set up a blacksmith/jeweler named The inlayed scabbard alongside Celeborn. and has joined Pug's Green cloaks. in hopes of better learning the world around him and to distance himself from his warlock patron. he has also joined in on the resistance against the interim emperor Tiberius trusala.

Journal[edit]

Ramar's journal

Skills and Strategies[edit]

Ramar typically dose not enjoy being in melee range, however he will change into wolves and so forth in order to be able to harm beings or use their strength, instead of his own being weak in that aspect on his own. he also possesses ranged spells and a crossbow if he needs to do anything ranged.

He will also attempt to heal his allies if they require with the nature magic he has learned.

Ramar also has a familiar named Ganymede to do some extra damage or scout out for him.

Trivia[edit]

  • Actually hates his middle name
  • Although he shuns the powers given to him by whatever entity granted them he is unafraid to use them in emergency