- 1 Weekly Schedule
- 2 Levels and Experience
- 3 Downtime: Making Money
- 4 Run Your Assets
- Sunday: Quest email for the week with link to signup document
- Monday: Deadline to sign up 11:59pm Central time
- Wednesday: Active player game at 7pm Central time. Downtime Asset rolls due by 11:59pm Central time.
- Thursday: Rewards possibly detailed on stream
- Saturday: Downtime questers (non-asset) must submit action report to Surgot by 11:59pm Central time to be eligible for pay
Levels and Experience
|Next Character Level||Weeks Required - No Journal||Weeks Required - With Journal|
|4-5||5 weeks per lvl||4 weeks per lvl|
|6-7||7 weeks per lvl||6 weeks per lvl|
|8-10||8 weeks per lvl||7 weeks per lvl|
|11-16||9 weeks per lvl||8 weeks per lvl|
|17-20||13 weeks per lvl||10 weeks per lvl|
These are static, regardless of active or downtime participation.
If your name is not on the Signup sheet, you do not get credit for that week.
The journal bonus only applies to a level as a whole. For example: to go from level 10 to 11, you can either participate in 9 weeks of quests OR participate in 8 weeks and update your journal for each of them.
Journal entries do not roll over to the next level.
Writing only one does not give you the option to level early.
The journal is simply keeping track of your character's experiences and accomplishments each week. It can be as simple as 2-3 new paragraphs on your character's wiki page, or as expansive as a full character log.
Downtime: Making Money
Active Questline - Downtime Activities
While assisting the active party you can plan for future endeavors, write action reports, design new products, research, and otherwise productively use your time off from actively adventuring. The net total of these efforts will earn you (Character level x 1) gp per week. A brief description of what you’re doing is all that’s necessary, and must be submitted to Surgot by the end of Saturday. He must approve your submission before you can add the gold to your sheet.
Example: “Khala will spend his time standing guard, running messages, and designing a new style of over-the-shoulder two handed sword scabbard after seeing Nazdrak’s current draw style. With a few modifications and prototypes he hopes to lower and optimize draw time in the first few moments of combat and market the resulting product to the Imperial legions.”
Khala is level 4. Once Surgot approves his report, he gets 4gp for that week.
Run Your Assets
Running your assets means you are on location promoting or improving your asset system. Whether you’re sourcing a new type of seed for your farm, inspecting the most recent batch of iron from the Razorback Hills, or balancing your books and ledgers, running your active assets will grant a bonus to your production for the week. More specifics in the 'Run Your Assets' section below.
Ultimately, each week you will get your profit from your business each week. If you stay in the area and manage the asset, you will also earn your Character level in gold. As adventurers like yourself always find small ways to make some bank.
If you don’t have a tangible asset yet, this translates into a doubled bonus for gold earned during your downtime (Character level x 2) gp per week.
Run Your Assets
This section refers specifically to businesses and holdings a character may have and is only applicable if you choose the 'Run Your Assets' quest for the week. Weekly results from these are based on a variety of rolls and variables. The primary character-controlled variables are given here.
What is it? And how does it help me?
The idea behind the downtime asset system is, "if you build, they will come". Once you start working on obtaining and setting up your asset, it will start generating money for you. You could set up your business, then go on a quest for 2 weeks, and come home to 2 weeks of pay. You can also stay at the shop and oversee its process to make sure it is more efficient and thus turns a better profit for you. Things like being favored in an area can give you bonuses, such as paying less taxes. So this isnt just a dice roll system. You can change the world. While this is more of an economic system, that doesnt mean you can drop your guard. Beware just like with questing. You never know what events could pop up and cause you issues.
How does it actually work?
Thankfully due to Wind having no life, he has spent countless hours discussing the process with NASA's finest engineers; therefore, the whole system blew up. Shortly after he spent a while working out the math, he ended up with a fairly complex system with a lot of math and a lot of die rolls.
So each week you will make 3 d100 rolls, with a moderator/high council member present on roll 20 and submit the numbers. Those three numbers will refer to your percentile cost for the week, percentile revenue for the week and an event off the event table. Wind will then take all the die rolls and see what they correspond to on tables, and then calculate your profit for the week.
You will receive back a message with your characters earnings, as well as what event you had happen for that week. This event could be good, could be bad, could change how your business runs. If you write an asset journal entry about how the event affects your business, the next time you get an event, Wind will add a +5 modifier to your event roll(this essentially eliminates disasters). So you will see a direct benefit from actively role playing your assets. A good example of what we're looking for can be found here. Asset journal entries do not count toward leveling.
If your asset is brand new and you've had no events yet, creating a page for the asset and/or writing up how your character went about starting it can get you an initial +5 to event roll.
Ultimately this is a system about progressing the world through the society, politics and the economy rather than though mercenary work.
How can I start this process?
Sign up for Downtime Asset management. Come up with an idea for what you would like to have as an asset, also theorize how you would like to develop it. Write it up, and send it to a high council member. Wait for approval and then hopefully get that sweet gold.
Mechanics of Downtime Assets
Tiers are the size and power of the holding. Prices for purchase/upgrade are listed.
A character can run one Asset tier profitably per Intelligence bonus (minimum 1). A character with a +4 Intelligence bonus could run four Tier 1 assets, two Tier 2 assets, one Tier 4 asset, etc.
- Tier 1 - Small business, farm, caravan, etc (1-5 hirelings) - 500g to start
- Tier 2 - Medium business, small estate, merchant company (5-20 hirelings) - 3500g to start
- Tier 3 - Large business, small barony/territory, merchant conglomerate (21 - 100 hirelings) - 25,000g to start
- Tier 4 - Multiple businesses, multiple territories, merchant corporation (100 - 500 hirelings) - 100,000g to start
- Tier 5 - Empire-wide businesses, major territory, merchant monopoly (500+ hirelings) - 500,000g to start
Stewards are capable of running your assets while you're away adventuring. Their success of course depends on their Tier, their Loyalty, and their Proficiency. Loyalty and Proficiency are separate GM-controlled variables that can change throughout the campaign.
A character can recruit one Steward per Charisma bonus(minimum 1), and of a tier up to their Charisma bonus. A character with a +3 bonus could recruit three Tier 1 stewards, one Tier 1 and one Tier 2, or one Tier 3 steward).
Special Stewards may be acquired during quests who will help the players out of loyalty or gratitude.
- Tier 1 - Apprentice
- Tier 2 - Journeyman
- Tier 3 - Expert
- Tier 4 - Master
- Tier 5 - Savant
Region describes the location of your holding. Better location yields better business - as all good entrepreneurs know.
- Tier 1 - Rural, terrible real estate
- Tier 2 - Village, bargain real estate
- Tier 3 - Town, reasonable real estate
- Tier 4 - Metropolis, prime real estate
- Tier 5 - Imperial Capital, perfect real estate